Part 8: Bonus! Stuff I missed! Killing EVERYTHING
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Hello everyone, and welcome to the bonus update for King's Quest II. This isn't necessarily going to be very long, but it should cover some of the things that I missed. I won't claim all, because some stuff requires playing through the game and not doing certain things.
Also, I'm going to break the storytelling convention I've been using for the past two games for this update, as it's not part of the main story proper. So expect to see a lot of second person pronouns being thrown around.
I asked you all what interactions you wanted to see me try. So here's a list of what I went through the game doing...
Buy solutions with treasure
Kiss everybody
Kill everybody
Swim in the neon ocean
Try to give Valanice treasure
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So let's start with Hagatha's cave. I believe I mentioned it at the time, but she randomly will be in here when you enter. First off...
>push hagatha in cauldron
>kill hagatha
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You get the same response for trying either option. So there's no solving this the King's Quest I way.
>kiss hagatha
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I have no idea. I guess Hagatha liked it?
![:shrug:](4-shrug.001.gif)
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Moving on, let's get Graham added to some government watch lists.
>kill girl
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>kiss girl
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I feel dirty having tried that.
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Right next to where Little Red Riding Hood appears is Grandma and the Wolf.
>kill grandma
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>kiss grandma
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With the villainous characters, there's a bit of a trend going with the kill and kiss commands.
>kill wolf
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>kiss wolf
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The trend being that neither works. The Big Bad Wolf is alone in there being no programmed response to either.
Anyway, from here on most characters don't have a specific reaction to Graham taking Love Potion #9. So I'll just omit kiss reactions unless it's funny.
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It took me a surprisingly long time to find the dwarf. I had to wander around for several minutes with the command typed before he showed up.
>kill dwarf
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If you get caught by the dwarf, this is what pops up. So let's go get our treasure back.
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Skipping ahead...
>look in chest
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Apparently when the dwarf collided with us earlier, he stole the diamond and sapphire necklace.
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Next we find ourselves in the mission. This is one of the more infamous reactions in the game.
>kill monk
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Yep. The game will straight up kill you for trying to murder the monk. The remake turns this on its ear by making the monk evil... and a werewolf.
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Moving on again, we stumbled across the enchanter.
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In the first game, the enchanter just stunned you for like 20 seconds. While you were stunned, the game could decide to fuck you over by randomly spawning something else to actually kill you.
Speaking of which...
>kill enchanter
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Also...
>open door
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This game makes heavy use of plot flags. The mermaid doesn't show up until you've read the first door inscription. The antique shop doesn't unlock until you've read the second door. Finally, the ghoul on the poisonous lake doesn't appear until you read the last inscription.
So let's fast forward a bit...
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>kiss mermaid
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>kill mermaid
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You just have to leave the screen and return to make her reappear. So let's give her a treasure instead of Little Red Riding Hood's flowers...
>give necklace to mermaid
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>kill neptune
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Skipping ahead some more... Let's buy that lamp. If you remember, she wanted either her nightingale back, or two priceless diamond and sapphire studded treasures.
>give brooch to lady
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>give earrings to lady
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Oh, and...
>kill lady
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Sorry if this is a tad disjointed. There's really no easy way to connect these disparate parts of the game. Anyway...
>kiss snake
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>kill snake
I showed this off in the main run, but for the sake of completion...
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>kill horse
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Jumping ahead even more...
>kill ghoul
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>talk to ghost
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>kill ghost
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Someone in the thread wanted me to try and kill Dracula without the mallet or stake, and I realized super late in the game that you can't drop either. I'm also unwilling to play through 75% of the game again, while missing two items just for some failure dialogue. So apologies (not really) for not showing that off.
Otherwise, there's nothing funny to do with Dracula. Though there is a reaction if you're wearing the silver cross and he wakes up.
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Note that by doing this, he leaves and takes the silver key with him. So you can't get maximum points.
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So here we are in the final part of the game.
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The sea is 100% instantly lethal. So no exploring here!
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The penultimate screen...
>kiss lion
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>kill lion
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>give brooch to girl
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Sadly there's no way to give Valanice any of the treasure we've collected along the way.
So how do we end this update and King's Quest II as a whole?
>kill girl
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See you guys for King's Quest III, starting Monday.